Pokémechanics
Scarlet & Violet

#638Cobalion

Cobalion as it appears in Scarlet & VioletShiny Cobalion as it appears in Scarlet & Violet
Type
Species
Iron Will Pokémon
Height
2.1 m
Weight
250.0 kg
Notes
Legendary

Base stats

EVs: +3 Defense

HP91
Attack90
Defense129
Sp. Atk90
Sp. Def72
Speed108
Total580

Abilities

Justified
Raises Attack one stage upon taking damage from a Dark move.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x2
  • x0.25
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
7Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
14Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
21Double Kick
Physical
30
100
30
--
Hits twice in one turn.
28Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
35Metal Burst
Physical
--
100
10
--
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
42Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
49Sacred Sword
Physical
90
100
15
--
Ignores the target’s stat modifiers.
56Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
63Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
70Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM184Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM57False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield