Pokémechanics
Ruby, Sapphire & Emerald

#338Solrock

Type
Species
Meteorite Pokémon
Height
1.2 m
Weight
154.0 kg

Solrock

Ruby
SOLROCK is a new species of POKéMON that is said to have fallen from space. It floats in air and moves silently. In battle, this POKéMON releases intensely bright light.
Sapphire
Sunlight is the source of SOLROCK’s power. It is said to possess the ability to read the emotions of others. This POKéMON gives off intense heat while rotating its body.
Emerald
Solar energy is the source of this POKéMON’s power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light.

Base stats

EVs: +2 Attack

HP70
Attack95
Defense85
Sp. Atk55
Sp. Def65
Speed70
Total440

Base stats shown are as of Ruby, Sapphire & Emerald.

Abilities

Levitate
Evades Ground moves.

Locations

Ruby
Surfing
Meteor FallsLv 5-3540%
Walking
Meteor FallsLv 14-39100%
Sapphire
Trade from Ruby, Emerald
Emerald
Surfing
Meteor FallsLv 5-3540%
Walking
Meteor FallsLv 14-39100%

Damage taken

  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Confusion
Special
50
100
25
10
Has a chance to confuse the target.
13Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
19Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
25Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
31Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
37Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
43Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
49Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Defense Curl
Status
--
--
40
--
Emerald
Raises user’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dream Eater
Special
100
100
15
--
Emerald
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
Emerald
User faints.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Psych Up
Status
--
--
10
--
Emerald
Discards the user’s stat changes and copies the target’s.
Rock Slide
Physical
75
90
10
30
Emerald
Has a chance to make the target flinch.
Rollout
Physical
30
90
20
--
Emerald
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Swift
Special
60
--
20
--
Emerald
Never misses.

Other generations

FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl