Pokémechanics
Omega Ruby & Alpha Sapphire

#718Zygarde

Zygarde as it appears in Omega Ruby & Alpha SapphireShiny Zygarde as it appears in Omega Ruby & Alpha Sapphire
Species
Order Pokémon
Type
Catch rate
3
Growth
Slow
Height
5.0 m
Weight
305.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

LegendaryTrade required

Zygarde

Omega Ruby
When the Kalos region’s ecosystem falls into disarray, it appears and reveals its secret power.
Alpha Sapphire
It’s hypothesized that it’s monitoring those who destroy the ecosystem from deep in the cave where it lives.

Base stats

EVs: +3 HP

HP108
Attack100
Defense121
Sp. Atk81
Sp. Def95
Speed95
Total600

Abilities

Aura Break
Makes Dark Aura and Fairy Aura weaken moves of their respective types.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x4
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Glare
Status
--
100
30
--
Paralyzes the target.
5Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
10Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
18Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
26Land’s Wrath
Physical
90
100
10
--
Inflicts regular damage with no additional effect.
35Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
44Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
51Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
55Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
59Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
63Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
72Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
80Coil
Status
--
--
20
--
Raises the user’s Attack, Defense, and accuracy by one stage each.
88Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
93Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield