Pokémechanics
Omega Ruby & Alpha Sapphire

#618Stunfisk

Stunfisk as it appears in Omega Ruby & Alpha SapphireShiny Stunfisk as it appears in Omega Ruby & Alpha Sapphire
Species
Trap Pokémon
Type
Catch rate
75
Growth
Medium
Height
0.7 m
Weight
11.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Stunfisk

Omega Ruby
Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.
Alpha Sapphire
It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Base stats

EVs: +2 HP

HP109
Attack66
Defense84
Sp. Atk81
Sp. Def99
Speed32
Total471

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Limber
Prevents paralysis.
Sand Veil (hidden)
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x2
  • x0
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Fissure
Physical
--
30
5
--
Causes a one-hit KO.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
1Mud Sport
Status
--
--
15
--
Halves all Electric-type damage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
5Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
9Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
13Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
17Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
21Mud Bomb
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
25Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
30Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
35Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
40Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
45Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
50Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
55Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
61Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Reflect Type
Status
--
--
15
--
User becomes the target’s type.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield