Pokémechanics
Omega Ruby & Alpha Sapphire

#702Dedenne

Dedenne as it appears in Omega Ruby & Alpha SapphireShiny Dedenne as it appears in Omega Ruby & Alpha Sapphire
Species
Antenna Pokémon
Type
Catch rate
180
Growth
Medium
Height
0.2 m
Weight
2.2 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Dedenne

Omega Ruby
Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances.
Alpha Sapphire
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.

Base stats

EVs: +2 Speed

HP67
Attack58
Defense57
Sp. Atk81
Sp. Def67
Speed101
Total431

Abilities

Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Plus (hidden)
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
11Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
14Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
17Parabolic Charge
Special
65
100
20
--
Heals the user for half the total damage dealt to all targets.
20Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
23Thunder Wave
Status
--
90
20
--
Paralyzes the target.
26Volt Switch
Special
70
100
20
--
User must switch out after attacking.
30Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
31Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
34Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
39Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
42Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
45Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
50Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet