Pokémechanics
Omega Ruby & Alpha Sapphire

#550Basculin

Basculin as it appears in Omega Ruby & Alpha SapphireShiny Basculin as it appears in Omega Ruby & Alpha Sapphire
Species
Hostile Pokémon
Type
Catch rate
25
Growth
Medium
Height
1.0 m
Weight
18.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
40
Base friendship
70

Trade required

Basculin

Omega Ruby
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
Alpha Sapphire
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.

Base stats

EVs: +2 Speed

HP70
Attack92
Defense65
Sp. Atk80
Sp. Def55
Speed98
Total460

Abilities

Reckless
Strengthens recoil moves to 1.2× their power.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Mold Breaker (hidden)
Bypasses targets' abilities if they could hinder or prevent a move.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
16Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
20Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
28Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
32Soak
Status
--
100
20
--
Changes the target’s type to Water.
36Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
41Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
46Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
56Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Swift
Special
60
--
20
--
Never misses.
Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet