Pokémechanics
HeartGold & SoulSilver

#479Rotom

Species
Plasma Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.3 m
Weight
0.3 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Trade required

Rotom

Heartgold & Soulsilver
Research continues on this Pokémon, which could be the power source of a unique motor.

Base stats

EVs: +1 Sp. Atk, +1 Speed

HP50
Attack50
Defense77
Sp. Atk95
Sp. Def77
Speed91
Total440

Abilities

Levitate
Evades Ground moves.

Locations

Not found in HeartGold & SoulSilver. Trade from Diamond, Pearl & Platinum.

Damage taken

  • x0
  • x0
  • x0.5
  • x0.5
  • x2
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
1Trick
Status
--
100
10
--
User and target swap items.
8Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
22Shock Wave
Special
60
--
20
--
Never misses.
29Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
36Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
50Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
Form change
Attack NameTypeClassPowerAccuracyPPEffect %
Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM79Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Ominous Wind
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Swift
Special
60
--
20
--
Never misses.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet