Pokémechanics
Diamond, Pearl & Platinum

#482Azelf

Type
Species
Willpower Pokémon
Height
0.3 m
Weight
0.3 kg
Notes
Legendary

Azelf

Diamond
Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.
Pearl
It is thought that UXIE, MESPRIT and AZELF all came from the same egg.
Platinum
When AZELF flew, people gained the determination to do things. It was the birth of willpower.

Base stats

EVs: +2 Attack, +1 Sp. Atk

HP75
Attack125
Defense70
Sp. Atk125
Sp. Def70
Speed115
Total580

Abilities

Levitate
Evades Ground moves.

Locations

Diamond
Static
Lake ValorLv 50100%
Pearl
Static
Lake ValorLv 50100%
Platinum
Static
Lake ValorLv 50100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Confusion
Special
50
100
25
10
Platinum
Has a chance to confuse the target.
1Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
6Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
16Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
21Confusion
Special
50
100
25
10
D/P
Has a chance to confuse the target.
21Swift
Special
60
--
20
--
Platinum
Never misses.
31Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
36Future Sight
Special
120
100
10
--
Hits the target two turns later.
46Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
51Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
61Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
66Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
76Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Fire Punch
Physical
75
100
15
10
Platinum
Has a chance to burn the target.
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Ice Punch
Physical
75
100
15
10
Platinum
Has a chance to freeze the target.
Knock Off
Physical
65
100
20
--
Platinum
Target drops its held item.
Last Resort
Physical
140
100
5
--
Platinum
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Signal Beam
Special
75
100
15
10
Platinum
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Platinum
Never misses.
Thunder Punch
Physical
75
100
15
10
Platinum
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
Platinum
User and target swap items.
Uproar
Special
90
100
10
--
Platinum
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Platinum
Has a chance to make the target flinch.

Other generations

HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet