Pokémechanics
Brilliant Diamond & Shining Pearl

#249Lugia

Lugia as it appears in Brilliant Diamond & Shining PearlShiny Lugia as it appears in Brilliant Diamond & Shining Pearl
Species
Diving Pokémon
Type
Catch rate
3
Growth
Slow
Height
5.2 m
Weight
216.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +3 Sp. Def

HP106
Attack90
Defense130
Sp. Atk90
Sp. Def154
Speed110
Total680

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Multiscale (hidden)
Halves damage taken from full HP.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.25
  • x1
  • x1
  • x0
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0.5
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
1Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
9Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
18Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
27Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
36Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
45Recover
Status
--
--
5
--
Heals the user by half its max HP.
54Aeroblast
Special
100
95
5
--
Has an increased chance for a critical hit.
63Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
72Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
81Future Sight
Special
120
100
10
--
Hits the target two turns later.
90Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet