Pokémechanics
Black & White

#494Victini

Species
Victory Pokémon
Type
Catch rate
3
Growth
Slow
Height
0.4 m
Weight
4.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

Mythical

Victini

Black
This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
White
It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

Base stats

EVs: +3 HP

HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600

Abilities

Victory Star
Increases moves' accuracy to 1.1× for friendly Pokémon.

Locations

Black
Static
Liberty GardenLv 15100%
White
Static
Liberty GardenLv 15100%

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Searing Shot
Special
100
100
5
30
Has a chance to burn the target.
9Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
17Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
25Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
33Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
49Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
57Inferno
Special
100
50
5
100
Has a chance to burn the target.
65Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
73Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
81Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
89Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
97Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.

Other generations

Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield