Pokémechanics
Black & White

#531Audino

Species
Hearing Pokémon
Type
Catch rate
255
Growth
Fast
Height
1.1 m
Weight
31.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Audino

Black
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
White
Its auditory sense is astounding. It has a radarlike ability to understand its surroundings through slight sounds.

Base stats

EVs: +2 HP

HP103
Attack60
Defense86
Sp. Atk60
Sp. Def86
Speed50
Total445

Abilities

Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Regenerator
Heals for 1/3 max HP upon switching out.
Klutz (hidden)
Prevents the Pokémon from using its held item in battle.

Locations

Black
Grass Spots
Abundant ShrineLv 47-5075%
Cold StorageLv 20-2390%
Dragonspiral TowerLv 30-33100%
DreamyardLv 8-1195%
Giant ChasmLv 47-55100%
Lostlorn ForestLv 19-2145%
P2 LaboratoryLv 28-3195%
Pinwheel ForestLv 12-17100%
Route 1Lv 2-4100%
Route 2Lv 4-7100%
Route 3Lv 8-11100%
Route 5Lv 19-2285%
Route 6Lv 22-2575%
Route 7Lv 26-2990%
Route 9Lv 31-3480%
Route 10Lv 33-36100%
Route 11Lv 47-5085%
Route 12Lv 47-5070%
Route 13Lv 47-5080%
Route 14Lv 47-5085%
Route 15Lv 47-5075%
Route 16Lv 19-2285%
Route 18Lv 28-3195%
Village BridgeLv 47-5090%
White
Grass Spots
Abundant ShrineLv 47-5075%
Cold StorageLv 20-2390%
Dragonspiral TowerLv 30-33100%
DreamyardLv 8-1195%
Giant ChasmLv 47-55100%
Lostlorn ForestLv 19-2145%
P2 LaboratoryLv 28-3195%
Pinwheel ForestLv 12-17100%
Route 1Lv 2-4100%
Route 2Lv 4-7100%
Route 3Lv 8-11100%
Route 5Lv 19-2285%
Route 6Lv 22-2575%
Route 7Lv 26-2990%
Route 9Lv 31-3480%
Route 10Lv 33-36100%
Route 11Lv 47-5085%
Route 12Lv 47-5070%
Route 13Lv 47-5080%
Route 14Lv 47-5085%
Route 15Lv 47-5075%
Route 16Lv 19-2285%
Route 18Lv 28-3195%
Village BridgeLv 47-5090%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
10Double Slap
Physical
15
85
10
--
Hits 2-5 times in one turn.
15Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
20Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
25Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
30Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
35Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
40After You
Status
--
--
15
--
Makes the target act next this turn.
45Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
50Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
55Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Bestow
Status
--
--
15
--
Gives the user’s held item to the target.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
Lucky Chant
Status
--
--
30
--
Prevents the target from scoring critical hits for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sweet Kiss
Fairy
Status
--
75
10
--
Confuses the target.
Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Telekinesis
Status
--
--
15
--
Moves have 100% accuracy against the target for three turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.

Other generations

Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield